10 Combat Effects would have a higher impact on for example the Ethereal Destroyer, with a low innate proc rate of 85 (100 being standard). Since weapons have different innate proc rate, the effect varies. Parses show +10 combat effects is equal to 1 level of weapon affinity on normal weapons. This believed to apply to spells close to your level and possibly of minimum amount of mana to cast.Ĭombat Effects - Increases your chance of having your weapons proc. Melee Avoidance and Mitigation AAs on the Shaman AAs Demystified! page for return per cost info on Avoidance AAs.Ĭlairvoyance - Gives a chance to gain mana equal to the total amount of the modifier when casting spells. I assume that the results of the parse points to total number of evaded hits, and not "evasion AC". Compare to CA3 = +10% avoidance, LR5=+5% avoidance, RM5=+2.5% avoidance. Parsing has shown these rough figures: "10 avoidance = +1% to avoidance. The Avoidance stat directly adds to this and therefore increases ac." See details on AC below. Taraddar also states: "Normally your defense skill and agility contribute to your "avoidance" ac and increase your chance of being missed. As another example, Monks have a Flying Kick DMG: +15 on their epic 2.0 which works the same way.Īvoidance - According to Magelo's script, Avoidance adds to the "avoidance" part of the AC.
As of yet, no rogues have accumulated enough of this gear to verify where the cap is, but one would assume that it might be around 100-150. Sources indicate that this damage is not mitigated, and adds unmodified to your total damage score.
So if you normally hit for 600, you will hit for 615 with this effect. This is damage that is directly added to your fixed damage. The interesting one in this context is "Backstab DMG: +15". On the new Rogue epic Nightshade we see two modifiers to backstab.
WIDOW HEADSHOT DMG MOD
Paladins love +Attack items more than apple pie.Īttack skill DMG: +# - A very good example of this Damage mod is backstab, so I'm going to use the Rogues special skill as the prime example. See explanation below on difference between the "to hit" and "damage" parts of Attack. We should also note that spells that add to Attack to like Spirit of Bi'Lih and Ferine Avatar does not count towards this cap while it seems that Avatar procced from Primals/Prismatic weapons in fact do count towards this 250 cap. The +Attack stats on items add to the "Power" part of the whole Attack rating. See below for information on Attack and Accuracy.Īttack - This used to be called Vengeance wich no longer exists, it's now just "+X attack". According to the Safehouse, the cap is at 150 (wich there is no reason to doubt since the information is said to have come from a dev). 15 accuracy would equal to 1% more landed hits on the mob. This adds to the "hit chance" part of your Attack. See section about AC, Attack and Damage below for an explanation on some terms used in this part.Īccuracy - Improved chance to hit. They each have their own mechanics and differ from focuses in the way they stack.Īlso you should pay extra attention to the fact that both AC and Attack have two different parts that have to do with hit chance vs damage. They are not in the spell database and thus cannot be analyzed the same way as focus effects and spells can. The first part of the compilation contains effects which can be a bit cryptic since they have no explanation in Lucy.
WIDOW HEADSHOT DMG MODS